SVC: SNK vs Capcom Chaos
Release Date: 9/2004
Official Site
   
     
 

Gameplay Movie 1: Ken vs. Mr. Karate
Gameplay Movie 2: Akuma vs. Sagat

Later this year, SNK Playmore will unleash SVC: Capcom vs. SNK Chaos for the PS2. In the meantime, we've gotten our grubby little hands on the Japanese version for your previewing pleasure. Once again, you can choose between the forces of Capcom characters with the likes of Ryu, Ken, Akuma, Guile Vega, M. Bison, and Tabasa or SNK characters consisting of, among others, Ryo, Kyo, Terry, Idad, Earthquake, and Genjuro. While the SNK side has dipped into a variety of their games, namely Samurai Shodown and King of Fighters, the Capcom side only seems to have Street Fighter characters (with the exception of Tabasa). One can only wonder why Yun was nixed in favor of Hugo to represent Street Fighter III, but then again, we're not Capcom. Instead of the usual team battle modes, you're now limited to fighting in one-one one match ups.

Another element nixed from the game are the Capcom and SNK fighting styles. It's all KoF rules now. That means the KoF four-button scheme is standard in this incarnation with the choices of weak and strong punches and kicks. Some improvements on the system are the special attack meters. In previous games, you had level 1, 2, and 3. SVC: Chaos has level 1, 2, Maximum, and Exceed which gives you special attacks beyond your regular super attacks.

Another neat quirk for the PS2 version are the different graphics modes you can select from. You can go with the grainy Neo Geo visuals or the original arcade visuals. Some additional improvements have been made as well, like transparent fireballs and high resolution character portraits. Sticking with tradition, the game sprites are recycled from their respective games. Expect to see some graphics that are at least five to six years old.

The difficulty seems to be a bit higher this time around. Not saying that enemy AI has improved, mind you. You're going to go up against a lot of cheap fighters. They have fireballs and they're not afraid to use them. You'll be sure to go through a couple of controllersout of frustration, as opponents will not only sit on the other side of the screen and constantly fire at you, but will unleash special attacks at the mere utterance of the word “FIGHT!”.

So far, SVC: Chaos looks like more of the same tried-and-true street fighting fun of previous years, if not a bit tougher. A new 2D fighter is always welcome, at least in some gamers' opinions. SVC: Chaos is slated for a September release.

 

- Brad Hicks (aka Dr. Swank), SwankWorld Media

 

 

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